Card & Compassoriginal5–8 min

Compass Cards

Compass Cards is a calm solo tabletop game with a brisk setup and decisions that compound. Organize the board, manage uncertainty, and finish with as little waste as possible.

W9

Production card complete

Compass Cards is in the 200-game roadmap.

The rules, controls, runtime, responsive behavior, SEO copy, hint policy, and mobile port notes are already specified. It becomes playable when its shared card-turn kit enters production.

reactcard-turn5–8 min

How to play

Small rules. Plenty to master.

Compass Cards is a calm solo tabletop game with a brisk setup and decisions that compound. Organize the board, manage uncertainty, and finish with as little waste as possible. Runs stay short, but alternate goals and personal bests create a strong one-more-try loop. Its identity comes from a distinctive objective and rule twist rather than a cosmetic reskin. A typical session lasts three to eight minutes, works comfortably with touch or keyboard, and saves progress without requiring an account.

01

Learn the move

Use touch, pointer, or the shown keyboard controls to complete Compass Cards’s objective. New constraints arrive gradually so the challenge stays readable.

02

Build a run

Read the whole playfield before acting.

03

Beat your best

Build a safe streak before chasing bonuses.

Controls & accessibility

Controls: Touch, pointer, and keyboard. The game supports reduced motion, color-independent cues, clear focus states, and a touch-first layout.

Frequently asked

When will this game launch?

It is scheduled for a post-launch Questly content wave.

Will it work on mobile?

Yes. The concept is constrained to touch-first controls.