Four in a Row
Four in a Row rewards planning two moves ahead without burying the player in rules.
Gomoku rewards planning two moves ahead without burying the player in rules. Face a friendly computer rival and learn from every visible consequence.
Ready when you are
Place black stones on the 9×9 board against white. The first player to connect five stones horizontally, vertically, or diagonally wins.
No sign-up · Saves on this deviceHow to play
Gomoku rewards planning two moves ahead without burying the player in rules. Face a friendly computer rival and learn from every visible consequence. The scoring system rewards deliberate streaks rather than frantic random input. Questly keeps the familiar rules intact while adding accessible controls, three friendly difficulty settings where an opponent is needed, personal bests, and a crisp original visual treatment. A typical session lasts three to eight minutes, works comfortably with touch or keyboard, and saves progress without requiring an account.
Place black stones on the 9×9 board against white. The first player to connect five stones horizontally, vertically, or diagonally wins.
Pause before committing when the board changes.
Short, consistent streaks score better than risky guesses.
Controls: Touch, pointer, and keyboard. The game supports reduced motion, color-independent cues, clear focus states, and a touch-first layout.
No. Play instantly; an account is only needed to sync progress.
Yes. Every launch game is designed and tested for touch.